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	<title>&#124;www.makethisgame.com&#124; Video Game Idea - Submit your game idea or game concept</title>
	<link>http://www.makethisgame.com</link>
	<description>Encouraging new game ideas that take advantage of todays technologies</description>
	<pubDate>Fri, 04 Jul 2008 08:31:38 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Thief to Return! New thief game&#8230;Thief 4?!?</title>
		<link>http://www.makethisgame.com/thief-to-return-new-thief-gamethief-4/</link>
		<comments>http://www.makethisgame.com/thief-to-return-new-thief-gamethief-4/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 08:31:38 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[RPG]]></category>

		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/thief-to-return-new-thief-gamethief-4/</guid>
		<description><![CDATA[It’s been a while since my last Blog, and I knew it would take something really big for me to get the finger out and put pen to epaper.
I was a huge fan of the Thief series. The first game created the genre &#8220;First Person Sneaker&#8221;. The main character was excellent, and the story was [...]]]></description>
			<content:encoded><![CDATA[<p>It’s been a while since my last Blog, and I knew it would take something really big for me to get the finger out and put pen to epaper.</p>
<p>I was a huge fan of the Thief series. The first game created the genre &#8220;First Person Sneaker&#8221;. The main character was excellent, and the story was compelling with amazing depth. When Looking Glass Studios went the way of the dodo, I was genuinely upset that this excellent franchise would never see the light of day again.</p>
<p>But thanks to a mere rumour it looks lie Garrett may be climbing through windows again in the dead of night, with a blackjack in his hand and a grin on his face. Eidos-Montréal has begun to recruit for what they are calling a &#8220;AAA&#8221; project, with the biggest hint being that the title of the new game begins with &#8220;T&#8221;. Fans of Thief seem to have taken the above as proof of life for another Thief game, and frankly so do I <img src='http://www.makethisgame.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It makes perfect sense to revive what was and still is an excellent set of games. My only complaint was the creation of a 3rd person view for Deadly Shadows. It was horribly evident it was to appease the button mashing console masses, and introduced a dynamic that took away the heart pounding feeling the first person view gave. You could now pivot the camera to see around corners. This for me is an unfair advantage for a thief to have!</p>
<p>With today’s technology a new Thief game COULD be excellent. I would urge the developers not to change too much (if its not broke don’t fix it). Obviously taking advantage of dynamic light and new particle effects would only further immerse you in Garrett’s world.</p>
<p>I hope this game comes back&#8230;praise the builders if it does&#8230;</p>
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		<title>World of Warcraft - Crafting made redundant!</title>
		<link>http://www.makethisgame.com/world-of-warcraft-crafting-made-redundant/</link>
		<comments>http://www.makethisgame.com/world-of-warcraft-crafting-made-redundant/#comments</comments>
		<pubDate>Thu, 17 Jan 2008 20:28:01 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
		
		<category><![CDATA[MMPORG]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/world-of-warcraft-crafting-made-redundant/</guid>
		<description><![CDATA[I’ve been playing or better say grinding away at WoW in my spare time for last year or so. I had played it for months then lost interest (surprised?) but have since taken it up again. Due to the siesta in gaming with it I’m not an uber high level 70 like most of the [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve been playing or better say grinding away at WoW in my spare time for last year or so. I had played it for months then lost interest (surprised?) but have since taken it up again. Due to the siesta in gaming with it I’m not an uber high level 70 like most of the gamers that populate the servers but I feel I know some of the finer points in the game.  My post is about the crafting that I find a bit frustrating at times in the game. And so I would like Blizzard to take a long hard look at the crafting system. </p>
<p>The game more or less runs on the loot given by monsters, crafters need some of it, adventurers need it for completing quests, and the entrepreneurs on the server can make a tidy living selling the stuff on the Auction house (The Ebay of WoW). </p>
<p>Some loot is extremely good and is used by the lucky finder, be it armour or weapons. Now we take a look at the blacksmith for example who makes this stuff. They cannot churn out good weapons and armour to keep up with the loot that is dropped by slain monsters, so essentially they are crafting only to bring up their skill. Hence grinding. </p>
<p>So for the first 50 lvls of your character’s crafting life you won’t make a living, you might sell a few items to the low levellers that are following you but no way is it good enough. Also the amount of materials and their scarcity is another thing. Just to find the Iron ore for example to make a certain sword is a few hours gaming in itself. Then when you compile all the materials you get one point towards you blacksmithing skill. How disappointing. </p>
<p>I have been told by other gamers (after much ranting on the general chat channels) that at the higher levels, blacksmithing is remarkable and it’s a sought after profession. This is something to aim for. But during your career as a crafter you should have some foothold in society and some outlet for your skills – not just crafting junk to get 1 point every few hours. This is why I think Blizzard should overhaul their crafting system. I can only speak for the blacksmithing profession which is one of the core skills because it can lead to weapons and armour. Also, I find most characters on the game are the “gatherer” professions. Skinners, Miners etc. These provide the Auction house with an array of materials that crafters can purchase or go out and gather themselves (Blacksmith / Miner - for example) </p>
<p>So right away there is a large discrepancy between gatherers and crafters. Crafters being in the minority, in my opinion, thanks to the game being heavy with good loot. I’m not saying get rid of the good loot. But new plans for weapons and armour could be introduced allowing the crafter to inject new designs of weaponry in the world and make their living seem less of a hardship. </p>
<p>In Star Wars Galaxies, the once loved MMORPG has since fallen from grace and now dies writhing in ashes, had a remarkable crafting system. From setting up mining devices to gather ore and materials the crafter could log off safe in the knowledge that there would be a pile of juicy ingredients ready for the next day of crafting. The crafters in SWG made items that the other characters actually NEEDED. Speeder bikes, houses, weapons, armour you name it. There was loot from monsters but that loot was used to make more intricate items which again a crafter was needed for. So crafting was a whole other profession and it was after all an actual character class.<br />
In WoW though, in my opinion, crafters are an after thought. The game is all about going on quests finding lucky loot, and being a better adventurer because of it, then doing it all again to find better loot. Crafters are and always were second class citizens in WoW. Please correct me if I’m wrong! Maybe I’m missing the whole point. </p>
<p>Look at Runescape, a visually appalling but free on-your-browser-mmorpg.   The crafting system in that game is massive. You can be anything from a Potter to Smithy, Chef to Farmer. And as a crafter you can make all those implements that the above professions need for their production. Example : Potters make pie dishes so Chef’s can bake pies in them.</p>
<p>The Crafting in WoW needs to be more prevalent, brought to the foreground of the game. If Blizzard intertwined the quest/loot heavy game that works so well for them with a crafting system that attracts the more strategic players you would have an unstoppable game. </p>
<p>Obviously they have a WoW juggernaut of sorts already and don’t need a crafting based game. But even after I quit SWG and runescape I still like to wander back in and craft up something!! </p>
<p>I’ll leave you with a fond memory from SWG. My character gave up the adventuring for crafting. I chose Architect as my profession and began building dwellings and civic structures for the many towns in the servers, it ended up I built my own town and invited guild members and newcomers alike to move in. This was amazing to me, I made use of the game without questing, but crafting.</p>
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		<title>Travian Plus, have you any gold, buying the end game</title>
		<link>http://www.makethisgame.com/travian-plus-have-you-any-gold-buying-the-end-game/</link>
		<comments>http://www.makethisgame.com/travian-plus-have-you-any-gold-buying-the-end-game/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 15:17:43 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[Travian]]></category>

		<category><![CDATA[MMPORG]]></category>

		<category><![CDATA[Resource Management]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/travian-plus-have-you-any-gold-buying-the-end-game/</guid>
		<description><![CDATA[Having &#8220;battled&#8221; through a Travian sever I am well aware of just how competitive it can get as the game draws to a close (The End Game). I saw cheating on a grand scale. Players with multiple accounts. The GF Meta alliance even went as far as to hack into a forum and obtain a [...]]]></description>
			<content:encoded><![CDATA[<p>Having &#8220;battled&#8221; through a Travian sever I am well aware of just how competitive it can get as the game draws to a close (The End Game). I saw cheating on a grand scale. Players with multiple accounts. The GF Meta alliance even went as far as to hack into a forum and obtain a username and password. They then used this password to login in to our World Wonder account, sending all our troops home and hitting it with a coordinated attack&#8230;&#8230;I know I know&#8230;..sub-human scum.</p>
<p>Luckily for us the admins intervened, and the cheating GF swine’s did not succeed. I might point out that GF (Gamma Force) did win the server. However it was not through force of strength or conviction&#8230;.it’s because they are called &#8220;Gamma Force&#8221; and obviously has super gamma mega powers&#8230;..Gamma Force&#8230;I mean really?&#8230;..spotty teenage gits <img src='http://www.makethisgame.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The introduction of &#8220;Gold&#8221; in Travian in my opinion has the potential to spoil the balance of the game. From what I can tell, the end game may fast become a question of who is willing to spend more money to win!!!! Basically the system of gold works as follows. You purchase Gold with money from the Travian game developers.</p>
<p>You can then spend your gold to do the following:</p>
<ul>
<li>Extend you Travian Plus account</li>
<li>Gain a 25% bonus to resource production</li>
<li>Gain a 25% bonus to Attack or Defense</li>
<li>Trade with the NPC merchant</li>
<li>Complete construction orders and Research quickly</li>
</ul>
<p>Now from what I can see this introduces a new dynamic to the end game. This dynamic being the &#8220;spend a feckin fortune&#8221; factor that could see you getting huge bonus’ to everything. This does not sit well in my head as players are not really being rewarded for their actions&#8230;they are being rewarded for the frequency of their pay-pal transactions. It’s not a nice thing to see a good idea rush headlong into becoming something silly. I just hope the communities who have already embraced the Plus account do not turn to paying through the nose to get a tactical edge by spending &#8220;Gold&#8221; to beat the band!</p>
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		<title>Mass Effect - Game of the Year</title>
		<link>http://www.makethisgame.com/mass-effect-game-of-the-year/</link>
		<comments>http://www.makethisgame.com/mass-effect-game-of-the-year/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 00:30:41 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
		
		<category><![CDATA[News and Reviews]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/mass-effect-game-of-the-year/</guid>
		<description><![CDATA[ 
If your in anyway into your console RPG&#8217;s, you&#8217;ed of realized as i have that up to now the Xbox 360 really hasn&#8217;t unleashed many jems in the genre. Sure we had Oblivion but outside that the rest were sub-par at best. Blue Dragon, Enchanted Arms, Eternal Sonata, these games all tried to set the [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2"> <img width="312" src="http://masseffect360.com/wp-content/uploads/2007/01/mass-effect-boxart.jpg" alt="Mass Effect Cover" height="419" /></font></p>
<p><font size="2">If your in anyway into your console RPG&#8217;s, you&#8217;ed of realized as i have that up to now the Xbox 360 really hasn&#8217;t unleashed many jems in the genre. Sure we had Oblivion but outside that the rest were sub-par at best. Blue Dragon, Enchanted Arms, Eternal Sonata, these games all tried to set the bar for future action RPG&#8217;s on the 360 and failed misrably. Our last glimmering hope for 2007 was a big budget title by renowned RPG makers Bioware.</font></p>
<p><font size="2">Given Bioware&#8217;s long running history with superb titles in the genre, most were expecting a solid title from its first dip into the next-gen console market. But in truth we got so much more. Mass Effect is in a word &#8217;spectacular&#8217;. Though could you predict anything less from the creators of possibly the greatest console RPG of all time, Knights of the Old Republic?</font><font size="2"> </font></p>
<p><font size="2"><strong>Graphics - 10</strong></font><font size="2"> </font></p>
<p><font size="2">Does it usurp Gears of War&#8217;s throne as prettist game on the 360. Well no, but its not far off. Being its an RPG title, ME obviously has alot more to render than GOW but its still by far the most beautifully crafted and textured RPG game engine ever created.</font><font size="2"> </font></p>
<p><font size="2">Character models are incredibly detailed, fully realised, wonderfully animated and almost photogenic. When engaged in diologue you really get sense of awareness and emotion from them. You get to feel every part of the story through them instead of simply reading it in text or through the voice work. And given there is so many different alien species in the game it is no mean feat to keep each one unique and at the same time fresh.</font></p>
<p><font size="2">As with the character&#8217;s, the ME galaxy is extremely detailed and well textured. Be it a barren moon or an expansive space station, everywhere you go seems to come to life all around you. Much like KOTOR each world you visit has a destinct vibe which is really brought to life with the engine. This is one game thats trully uses GFX as a means to make the gameplay more immersive and fun instead of an expensive marketing ploy.</font><font size="2"> </font></p>
<p><font size="2">My only gripe here and the reason i came close to deducting a point is upon entering an area the texture buffer is too slow to keep up with the game. This basically means for 3-5 seconds character&#8217;s and elements of the world will be missing most details and look rather like globs of putty. This slightly breaks the atmosphere but not so much so that it ruins the game in anyway. This problem was also evident in GOW, hopefully future developers will be able to find a way around this problem.</font><font size="2"> </font><font size="2"> </font></p>
<p><font size="2"> </font><font size="2">Also all weapon models in the game are simply recolours. Don&#8217;t get me wrong they look cool but some variety would have been nice.</font><font size="2"> </font></p>
<p><font size="2"><strong>Sound - 10</strong></font></p>
<p><font size="2">Nothing quiet beats perfection now does it. As with the GFX the sound in ME really adds to the immersion factor and gameplay. Out of any genre, RPG titles really excel with good voice work and enviromental sound/music. And im pleased to say ME has all of the above.</font></p>
<p><font size="2">What really stands out though is the voice work. In a game thats 20-30 hours you know thats got to be a big script. But unlike alot of new games ME is fully voiced, meaning every NPC character has a voice of there own. And even if some of them have but a few repeated lines, it again just helps to suck you into the game&#8217;s atmosphere.</font></p>
<p><font size="2"><strong>Gameplay - 10</strong></font><font size="2"> </font></p>
<p><font size="2">RPG&#8217;s over the years have always been for a certain type of gamer. Until Squaresoft&#8217;s Final Fantasy series popularity really took off in chapter 7 most casual gamers thought RPG&#8217;s were just for &#8216;nerdy&#8217; types with too much free time. But over the years the genre has been fleshed out and made more universal.</font><font size="2"> </font></p>
<p><font size="2">With that in mind i feel Mass Effect will have the same level of impact on the casual game market as FF7 did way back in 97. Unlike many other popular RPG series out now, ME is just a joy to play. It isn&#8217;t all statisics, nullifying elements and the like. It&#8217;s a really a fun action shooter with some complex customization under the hood. So don&#8217;t expect to get by with +100 fire damage or +50 shell defense, you also have to have a keen dead eye and make good use of cover.</font></p>
<p><font size="2">As stated unlike most conventional RPG&#8217;s ME plays alot like a shooter. You move in a squad of 3 which you can customize with the characters you meet in your adventures. Each member has different core techniques, be it combat, tech or biotics (mage type). And you&#8217;ll need to really think about the mission before selecting your crew. For example if your going into a battlefield in open range having a good sniper covering your movements can be the difference between living and dying.</font><font size="2"> </font></p>
<p><font size="2">You can choose to advance your crew member&#8217;s in any way you see fit, so for example Lt.Alenko has strong core tech abilites but if you wanted you good make him more rounded by upgrading his abilty with an assault rifle. And thats the great thing about the upgrade tree&#8217;s you can select different weapons or biotecs to be proficiant in. Meaning just because your character is well trained at healing doesn&#8217;t mean he/she can&#8217;t pull out a shotty and hold there own if they get cut off from the rest of the squad.</font><font size="2"> </font></p>
<p><font size="2">Why this is also interesting is as we know most gamers will connect or begin to favour certain characters in RPG&#8217;s. With the freedom available in this system it means you don&#8217;t have to change the way you play the game in order to have your favourite characters with you while progessing the story. Meaning if you like Alenko but prefer to destroy Security Droids rather than disabling them your free to do so.</font></p>
<p><font size="2">Once you&#8217;ve assessed the mission and picked your squad you&#8217;ll be dropped into the area via the SSV Normady, the fastest ship in humanities fleet and piloted by Seth Green no less. When you come across enemies you&#8217;ll have complete control over your team mates, you can issue orders and formulate the best plan of action for that particular situation. This is all realtime, there&#8217;s no pausing to consider your options which just adds to the tension as you try to get your bearings under heavy fire.</font><font size="2"> </font></p>
<p><font size="2">I&#8217;m sure there&#8217;s probably some people thinking right now, &#8220;Is this another Deus Ex&#8221;, all FPS and little RPG, and i can safely say no. ME really takes equal parts, which makes it just as strategic as your fav RPG and just as entertaining and fun to play as your fav shooter. Its tough to explain the combat in ME since there&#8217;s never been anything like it. You really just have to play it to get a sense of how good it really is.</font><font size="2"> </font></p>
<p><font size="2">All in all i can safely say this is the most fun combat system i&#8217;ve ever experianced in an RPG title. I&#8217;ve been waiting for years for a developer to come along and take some of the monotony out of the genre and although Bioware came close with Jade Empire, this time around they hit it right on the button.</font></p>
<p><font size="2"><strong>Replay Value/ Longevity - 9</strong></font><font size="2"> </font></p>
<p><font size="2">The main story of ME will take you in the region of 20-30 hours to complete.Theres also plenty of side quests available on the different planets you visit aswell as missions you&#8217;ll be given from your commanding officers aboard the Normandy. Unlike many RPG&#8217;s the side quests are just as engaging as the main story and many have branching story lines taking you to different planets across the galaxy. Heck you even get to visit the moon, though unfortunitly i failed to find the lunar lander :(.</font></p>
<p><font size="2">Outside of this you can also explore uninhabited planets in your Mako Hummer. By doing this you&#8217;ll be able to find rare items and it is nescesary to complete some of the side quests. One tip though, make sure you check the surface scanner (map) if your looking for points of interest. I didn&#8217;t realize this till close to the end of the game and had just been aimlessly wandering across the planet praying to hit paydirt.</font><font size="2"> </font></p>
<p><font size="2">There&#8217;s also plenty of 360 achievements to unlock, some of which will require several play through&#8217;s to achieve and some will even require you to play as certain classes. This i feel works as a great incentive to bite the bullet and see what the other classes have going for them. And since Mass Effect 2 won&#8217;t be hitting shelves for a long long time yet, why the hell not try em.</p>
<p><strong>Conclusion</strong></p>
<p>Mass Effect is stunning. With all the overly hyped up games of the christmas season coming out i totally overlooked this jem. But once i sat down to play it i couldn&#8217;t tear myself away. Bioware just got all the elements right on this one. The story is excellent, the GFX are slick, voice work is spot on and the gameplays a blast. If you&#8217;ve already zipped through COD4 or breezed through Crysis and just want something engaging and epic for the holidays ME is definitely for you.</p>
<p><strong>Verdict - 10/10</strong></p>
<p></font></p>
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		<title>Ass-assins Creed Review</title>
		<link>http://www.makethisgame.com/119/</link>
		<comments>http://www.makethisgame.com/119/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 01:25:05 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
		
		<category><![CDATA[News and Reviews]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/119/</guid>
		<description><![CDATA[
Its finally arrived, after months and months of drooling over screenshots, gameplay vids and developer interviews Assassin&#8217;s Creed hits Xbox 360 and PS3 with the PC version to come early 08.But was it really worth the wait? Simply put, NO!. How can a developer take such a beautiful engine, intriging story and fabulous combat system [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2"><img width="320" src="http://upload.wikimedia.org/wikipedia/en/5/52/Assassin's_Creed.jpg" alt="Assassin Creed Cover" height="456" /></font></p>
<p><font size="2">Its finally arrived, after months and months of drooling over screenshots, gameplay vids and developer interviews Assassin&#8217;s Creed hits Xbox 360 and PS3 with the PC version to come early 08.</font><font size="2">But was it really worth the wait? Simply put, NO!. How can a developer take such a beautiful engine, intriging story and fabulous combat system and screw it up you ask. Well somehow Ubisoft Montreal have done just that and the one word that negates all their hard work is monotony.</font><font size="2"> </font><font size="2"> </font></p>
<p><font size="2">Assassin&#8217;s Creed previewed back at E3 2006 and was tipped as being one of the killer aps of 2007. I for one was on the band wagon the moment i saw our anti-hero Altair force his way through a crowded street and sink his hidden blade into his mark. But what you soon realize is that the trailer is pretty much the game. Practically ever single mission in the game is just a rehash of the mission before but in a slighty different city. This to me is just another sign of uncreative game design in a GFX fueled market.</font><font size="2"> </font></p>
<p><font size="2"><strong>Graphics - 9</strong></font></p>
<p><font size="2">This is pretty much the core and only strenght of AC. Powered with a wonderful game engine the graphics just scream &#8216;next gen&#8217;. From the breathtaking long distance views high above the city down to the well detailed models the game just looks and feels like pure gold. Also the art direction really captures the era superbly which is to be expected from the team behind the Prince of Persia Trilogy.</font><font size="2"> </font><font size="2"><strong>Sound - 8</strong></p>
<p>On the whole the sound is great with some wonderful voice work littering the game. Unfortunitly Altair our main character seems to be the only person that doesn&#8217;t have an accent. I mean if your going to go to all that trouble to assemble a team of great voice actors and give them accents, why destroy it by making the main character sound completely out of place. Did Ubisoft learn nothing from Alexander?</p>
<p><strong>Gameplay - 5</strong></p>
<p>This my friends is the most dissapointing aspect of AC. How in the world Ubisoft managed to make the job of an Assassin uninteresting is beyond me, but they have. You can forget about the cerebral challenge&#8217;s of Agent 47 or the cool gadgets of Sam Fisher. Altair is about as inconspicuous in his work as the US army!.</p>
<p>No matter how much you plan, or how long you spend collecting information eventually the assassin concept drops off and the game becomes anarchy incarnate. You can&#8217;t silently kill your marks, basically once located you navigate to them enter cutscene and all out war ensues between Altair and the everspawning bodyguards. This is basically Dynasty Warriors with alittle detective work.</p>
<p>Speaking of detective work thats about as fun as watching paint dry. There are 4 ways to gather info about your mark around each city.</p>
<p>Pickpocketing</p>
<p>Eave&#8217;s Dropping</p>
<p>Strong Arming</p>
<p>Assassin Contacts</p>
<p>You&#8217;ll use 3 of these 4 tools to &#8216;gather&#8217; the required info in order to &#8216;assassinate&#8217; your target. After the second or third time i could barely stomach the thought of them. The only thing that kept me playing was the hopes of finding out what the hell was actually going on in the story. Oh and the chance to shove more peasants.</p>
<p><strong>Replay Value/ Longevity - 6</strong></p>
<p>AC can easily be clocked in under 8-10 hours, thats also accounting for the coma inducing secondary objectives. If your a 360 Achievement whore theres plenty of flags to find and peasants to save around each city but i&#8217;d be surprized if anyone had the patience to get the whole 1000 points on offer.</p>
<p><strong>Conclusion</strong></p>
<p>I was really expecting great things from Assassin&#8217;s Creed and Ubisoft Montreal after the wonderful POP series but unfortunitly AC is just smoke and mirrors. Worth a rent in the new year but with the likes of Mass Effect and COD4 gunning for 360 owners money right now this title just doesn&#8217;t hold water. PS3 ownerrs however may want to take alook, well&#8217;s there&#8217;s not much else right now is there.</p>
<p><strong>Verdict - 6.5/10</strong></p>
<p></font></p>
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		<title>Never Winter Nights II – Mask of the Betrayer Blog Review</title>
		<link>http://www.makethisgame.com/never-winter-nights-ii-%e2%80%93-mask-of-the-betrayer-blog-review/</link>
		<comments>http://www.makethisgame.com/never-winter-nights-ii-%e2%80%93-mask-of-the-betrayer-blog-review/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 09:52:34 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[RPG]]></category>

		<category><![CDATA[News and Reviews]]></category>

		<category><![CDATA[3rd Person Adventure]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/never-winter-nights-ii-%e2%80%93-mask-of-the-betrayer-blog-review/</guid>
		<description><![CDATA[NWN was a must for any fans of the RPG genre, the successor to the superb Baldur’s gate series and long forgotten, eye of the beholder classics. Full 3D view and slick interaction justifiably made it the flagship for next generation RPGs. NWN II was initially staggeringly in its depth of character development, items, monsters [...]]]></description>
			<content:encoded><![CDATA[<p>NWN was a must for any fans of the RPG genre, the successor to the superb Baldur’s gate series and long forgotten, eye of the beholder classics. Full 3D view and slick interaction justifiably made it the flagship for next generation RPGs. NWN II was initially staggeringly in its depth of character development, items, monsters and looked very good, performing well with even a small army on screen.</p>
<p>Its fatal flaw, which NWN did not suffer from, was the number of bugs. The game seemed overly complex, with simple cut scenes causing your game to crash and resulting in the campaign having to be re-started. In fact, there was warning on the loading screen telling you to save your game as often as possible. These bugs put a lot of players off what was ultimately a good game, if a little stretched.</p>
<p>The add-on pack is just that, new levels, monsters, classes, items and effects. It’s the usual price for a non-independent game and is designed to allow you to import your NWN II character. Curiously, there is a welcome note in the manual in which the producer basically says that they released NWN II too early and that Mask was how the game should have looked and played. </p>
<p>As you’re playing a character that was able to complete NWN II (you have to create one otherwise), game play is more complex from the offset then a standard RPG. You need to know the game to play it, as your using a powerful character. But immediately you can tell that the developers have worked hard on the engine, its seamless and bug free. The loading time between maps is reduced and levels are kept to a reasonable size to ensure your PC isn’t unnecessary taxed. If NWN II had looked and played like this then it would have made a much bigger impact.</p>
<p>The main campaign is tough, well paced and just the right length (about 10 hours). Character development to “epic levels” is possible, allowing your character to become a juggernaut of destruction. There are dozens of new feats and spells (you do need to play with the manual open to figure out what they do) which allows new ways to win battles and solve problems.</p>
<p>The game only falls down in its plot devices. Most games in the Baldur-NWN series have complex plots with the protagonist central to the story. Mask goes to far though, and has a horrid feature called the “spirit meter”. Not to give the plot away too much, it basically dictates how long you can spend on any map, how often you can rest, whom you can kill etc. It seems like the game creators wanted to limit your ability to regain spells or health by resting, so to make the game more challenging. It’s worked into the plot and very hard to get away from. Predictably, there is a cheat out there that doesn’t disrupt the game at all but drastically improves the game play. Its just a bad idea that could haunt the developer for some time.</p>
<p>This aside, the dialogue is also very heavy and you have to be careful what you say since your party members can get annoyed and leave. There are even dialogue sequences whereby you have no choice at the end but to kill the bad guy you’re talking with, therefore making the conversation totally irrelevant.</p>
<p>Otherwise the game plays well and looks good. I would have to recommend it to anyone who enjoyed NWN II and wants to see the game to its full potential. I would also welcome further add-on modules (the scope is unlimited with an engine like this) but no more spirit meters please.</p>
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		<title>Crysis Review, PC Gaming has a new poster boy</title>
		<link>http://www.makethisgame.com/crysis-review-pc-gaming-has-a-new-poster-boy/</link>
		<comments>http://www.makethisgame.com/crysis-review-pc-gaming-has-a-new-poster-boy/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 12:07:52 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[News and Reviews]]></category>

		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/crysis-review-pc-gaming-has-a-new-poster-boy/</guid>
		<description><![CDATA[Note: There is a poll within this post, please visit the site to participate in this post&#8217;s poll.
Well the most hyped game of all time has come and gone in a few short days!!! Crysis, the proud creation of German Developers Crytek had promised to &#8220;Bring PC Gaming Home&#8221;. Flaunting &#8220;next-gen&#8221; graphics and an action [...]]]></description>
			<content:encoded><![CDATA[<p>Note: There is a poll within this post, please visit the site to participate in this post&#8217;s poll.</p>
<p>Well the most hyped game of all time has come and gone in a few short days!!! Crysis, the proud creation of German Developers Crytek had promised to &#8220;Bring PC Gaming Home&#8221;. Flaunting &#8220;next-gen&#8221; graphics and an action packed story line&#8230;.is this the PC game to rub in the faces of the console masses&#8230;..well the short answer is yes!! I have no doubt we will see Crysis on the consoles&#8230;.but it just wont be the same <img src='http://www.makethisgame.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><strong>Plot</strong></p>
<p>At this stage here I think if you were living on Mars you would probably know the plot for Crysis. You play through the game as the super hard &#8220;Nomad&#8221;, clad in a high tech Nano Suit. You are sent as along with some other Delta Force operators to a remote tropical island in the pacific to investigate an alien crash site. The problems for Nomad start very early, with the Island being completely overrun by the North Korean Army. The situation quickly develops into all out warfare with the Koreans&#8230;..before turning very &#8220;alieny&#8221;. To avoid spoilers&#8230;.lets just say the aliens and the US forces recently arrived do not get on very well!!!!</p>
<p>I will say that half way through Crysis you kind of loose the freedom of choice that the earlier levels present&#8230;and you switch to a more Half Life 2 experience as you battle through a scripted story line. This was disappointing but unavoidable as at the end of the day Crytek are attempting to deliver a story of some sort! Allowing complete freedom to the player would never work. Might just mention that STALKER is the only game that came close to the delivering the above, other developers have a lot to learn from this buggy but excellent game.</p>
<p><strong>Graphics + Sound</strong></p>
<p>Next Generation&#8230;..Yes. To shoot from the hip I would say that on medium settings, Crysis looks far better than Bioshock (another graphics poster boy). Will it make smoke come out of you computer&#8230;&#8230;Yes. I was getting blue screens as I tried to over clock my machine to play on &#8220;High&#8221;. I had to settle for most settings on high, with 1280 X 1024 resolution with 2x AA (Plus my computer is not even a year old!!!!). At this resolution the game still looks fabulous. Graphics however do not make a game good&#8230;&#8230;they just make it pretty. Luckily for us Crytek also paid quite a lot of attention to the other elements of the game!!!</p>
<p>The sound is not found wanting. Some great ambient noise in the Alien Craft certainly raised a few hairs on my neck. The Nano suit voice is something you will come to hear quite often&#8230;as you frantically switch between stealth, strength and cloak!!!</p>
<p><strong>Game Play</strong></p>
<p>Crysis is an honest to god FPS. You can equip an array of weapons ranging from pistols to &#8220;a damn minigun&#8221;. The choice of weapon, or more to the point weapon modifications, greatly effect the game play. Remove your silencer to do maximum damage&#8230;but run the risk of alerting the whole island to your presence. Attach a silencer and go for the quiet kill? The weapon mods are an interesting feature of the game, but certainly not novel.</p>
<p>The nano suit on the other hand is the one item that effects how the game plays out for you most. You will find that using stealth early on is the way to go. As the story “narrows&#8221; your options you will find that you will use stealth less and less as you are forced to follow the story line. </p>
<p>Another great element of game play are the vehicles and the amazing physics engine that tie it altogether. It is really satisfying to smash a tank through a building and see it crumble&#8230;.with the occupants crushed. Crysis is the first game to pull this off&#8230;.and it gets my vote just for that!</p>
<p><strong>Conclusion</strong></p>
<p>I really enjoyed the story. It was well thought out and executed well . I like the freedom of the early levels, however felt a noticeable decline in the freedom after the aliens showed up. From that point on however the experience was so well delivered that I am willing to forgive Crytek&#8230;..as either way there is only so much sneaking around you can do in the jungle <img src='http://www.makethisgame.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>My one complaint is this (POSSIBLE SPOILER), the last chapter &#8220;Last Stand&#8221; is buggy and confusing. Simply Google &#8220;Crysis Tac Launcher will not lock on&#8221; and you will see the utter confusion some gamers encountered at this late stage of the game. Having just secured the Tac Cannon I rushed out to see the Hunter crawling up the deck of the carrier.<br />
I just &#8220;assumed&#8221; that I had to use the Tac Cannon on the Hunter, as after all I had just went to the trouble of getting it. It took me a while to figure out it was about 20 SCAR clips and a bunch of rockets I needed to use!!!!! </p>
<p><strong>Tac Cannon &#8220;No Target Locked&#8221; Bug</strong></p>
<p>That done I then suffered the &#8220;No Target Locked&#8221; bug (<strong>The solution BTW is: You can only lock the last baddie, not the hunter (spider like thing = hunter)&#8230;so stop trying. Shoot the 4 turrets off the last guy and then and ONLY then can you lock the two arms on the far left and far right!!! If this fails read on!!!</strong>)&#8230;..which was really annoying as it meant re-loading a save game. I hate when this happens as the sense of immersion is hopelessly smashed!!</p>
<p>That said one cannot ignore the achievement. Is this game better than Half Life 2, I think so. I know PC Gamer won’t think so as Valve are secretly bank rolling them <img src='http://www.makethisgame.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> Crysis has to get 9 out of 10. I deduct one point for the debacle above. Great game&#8230;.buy it&#8230;..but make sure you have at least a GeForce 8800 GT / GTS / GTX or one of the beefy Radeon cards&#8230;.otherwise you will be seeing about half the frames you should be seeing!!!!</p>
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		<title>Crysis physics bug, cryengine 2 bug, crysis water bug</title>
		<link>http://www.makethisgame.com/crysis-physics-bug-cryengine-2-bug-crysis-water-bug/</link>
		<comments>http://www.makethisgame.com/crysis-physics-bug-cryengine-2-bug-crysis-water-bug/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 11:59:53 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
		
		<category><![CDATA[FPS]]></category>

		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/crysis-physics-bug-cryengine-2-bug-crysis-water-bug/</guid>
		<description><![CDATA[Crysis wood physics bug
At the moment i&#8217;m playing my way through the full game, and im happy to report I have not found any physics bugs like this in the final release of the game. So far I have only seen a gun get stuck in a wall and make a really loud crashing noise?!?
This [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Crysis wood physics bug</strong></p>
<p>At the moment i&#8217;m playing my way through the full game, and im happy to report I have not found any physics bugs like this in the final release of the game. So far I have only seen a gun get stuck in a wall and make a really loud crashing noise?!?</p>
<p>This video was recorded using fraps and shows a crazzy piece of wood in the pre-release! Have a look below:</p>
<p><object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/jdRgLDpRQmw&#038;rel=1"></param>
<param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/jdRgLDpRQmw&#038;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
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		<title>Opposing Fronts, COH, Company of Heroes add on pack</title>
		<link>http://www.makethisgame.com/opposing-fronts-coh-company-of-heroes-add-on-pack/</link>
		<comments>http://www.makethisgame.com/opposing-fronts-coh-company-of-heroes-add-on-pack/#comments</comments>
		<pubDate>Wed, 14 Nov 2007 12:01:02 +0000</pubDate>
		<dc:creator>john</dc:creator>
		
		<category><![CDATA[News and Reviews]]></category>

		<category><![CDATA[Real-Time Strategy]]></category>

		<guid isPermaLink="false">http://www.makethisgame.com/opposing-fronts-coh-company-of-heroes-add-on-pack/</guid>
		<description><![CDATA[Opposing Fronts Review
Having downloaded from Steam and had a few technical frights with the horrid “game is currently unavailable”error, I was very excited about playing the follow up to the best game of 2006. Like Dawn of War (DOW - another Relic title), it seemed very hard to improve on a formula that worked so [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Opposing Fronts Review</strong></p>
<p>Having downloaded from Steam and had a few technical frights with the horrid “game is currently unavailable”error, I was very excited about playing the follow up to the best game of 2006. Like Dawn of War (DOW - another Relic title), it seemed very hard to improve on a formula that worked so well. Company of Heroes (COH) had incredible involvement for an RTS, and very re-playable. Even some of the Skirmish maps warranted a second look. Most RTSs only require you to build a large force and march forward, even in the case of the squad based DOW. However, COH had incredible moments, like a fire fight between houses where your MG teams are dug in, or the sound of a tank approaching your horridly exposed AT gun. Even laying out barbed wire to keep pesky infantry at bay was fun.</p>
<p>So how could Relic follow up on their magnum opus? Well they could get DOW winter assault out and take a good look. Not a stand alone game, but featured a new army, patches and short campaign. It arrived with DOW at the peak of its online popularity so was bound to do well commercially. However as far as value of money is concerned, it was disappointing. Not only was did the army have the weakest units, in keeping with the culture of the table top game, but required incredible micro-management to make it all work. Unfortunately, if you’re not a 12 year old on your summer holidays, you just can’t invest enough time into an army like this, so it became an ultimately useless add on. Dark crusade was the same again, new races but just another skirmish gimmick.</p>
<p>Now why haven’t I mentioned Opposing Fronts (OP) yet? Well you have to take the Winter Assault experience onboard. OP is a stand alone game so you have to pay a lot more for it then your average add on pack. You get two new armies and two campaigns. Now Relic has added weather conditions and more varied terrain, but if you hadn’t played the original COH, then you would think the two games were released simultaneously, there just isn’t any game play or substantial graphical differences. There are also rumors of an insidious installation process….</p>
<p>Now to the armies, which were the greatest feature of the original, with varied units and doctrines to add to the chaos. It’s still Normandy/Western Front with the Wehrmacht having the advantage in armor and tactics but a horrendous reliance on fuel resource, while the British Army have excellent defensive options but poor armor.</p>
<p>However, the Wehrmact does not resemble the COH army at all, it is highly mobile, compact and fuel permitting and can unleash very powerful armored units. In the case of the Jahd-Panther, perhaps too powerful. I can foresee big changes when the patches come out, as the balance is just not right yet. Almost all the units have been overhauled and all the buildings are new. The Doctrines are very different from each other, but not necessary equal in their impact on the game. The scorched earth Doctrine is totally useless and the campaign levels which force you to use it are painful in the least.</p>
<p>Now to the British and anyone who has played winter assault will know what I mean by stodgy, boring and lame. Its one thing using gun emplacements and artillery to your advantage on a scripted campaign level, but in a skirmish game that does not giving you geographic advantages, your in trouble. In truth, they have an uncanny resemblance to the imperial guard. I just can’t see how this will be a popular army online; they require far too much planning and management to put up a fight. The doctrines don’t really make any difference to the game in the same way that doctrines from the original game did or the new wehrmacht options do. The commando units are good, but armor is the key to this game and infantry is too vulnerable to rocket and artillery attack to be the focus of an army. Plus, the wehrmacht are very mobile from the offset, so their armored cars just drive around your pill boxes! I don’t need to elaborate on what a King Tiger can do to them.</p>
<p>I wouldn’t be surprised if further armies and campaigns are released by Relic peace-meal over the next 18-24 months, to milk their (excellent) product. An opportunity was missed here though, as the focus should have moved to the Eastern or African theatres, to really add a new dimension. The Engine is probably strong enough to only need minor upgrades to hold its own for a while longer.</p>
<p>All the same, there are some very entertaining campaign levels for both armies. If you are familiar with the original, I would recommend playing on hard or expert difficulty to get the most out of the game. The problem if you have played the original, is the sense of déjà vu which might put some players off. I think relic is really trying to sell the same game twice. If you plan to play online then it is necessary to own OP to play the new army, even if you have bought COH already. Similarly, if you have OP but not COH, then you can’t play the old armies online. Truthfully, if you had to buy one, I would say get the original, as the armies are more balanced and the new maps in OP aren’t really that different. Overall, don’t expect to be overwhelmed by OP if you’re a seasoned COH player, but do expect to pay the say price for it.</p>
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		<title>PORTAL : Half life’s mod which has become a whole separate entity</title>
		<link>http://www.makethisgame.com/portal-half-life%e2%80%99s-mod-which-has-become-a-whole-separate-entity/</link>
		<comments>http://www.makethisgame.com/portal-half-life%e2%80%99s-mod-which-has-become-a-whole-separate-entity/#comments</comments>
		<pubDate>Sun, 04 Nov 2007 19:10:49 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
		
		<category><![CDATA[News and Reviews]]></category>

		<category><![CDATA[FPS]]></category>

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		<description><![CDATA[It’s been known since Valve announced the release of Half Life Episode 2 and Team Fortress 2 that a new type of game “Portal” would make it’s presence known. I got the orange box only the other day and I am amazed at what they have done.
Plot
Aperature Science is the name of a company which [...]]]></description>
			<content:encoded><![CDATA[<p>It’s been known since Valve announced the release of Half Life Episode 2 and Team Fortress 2 that a new type of game “Portal” would make it’s presence known. I got the orange box only the other day and I am amazed at what they have done.</p>
<p><strong>Plot</strong></p>
<p>Aperature Science is the name of a company which throughout the course of the game you see has direct links to Black Mesa. You are a test subject which wakes up in a sealed laboratory and asked to conduct tests under the scrutiny of Aperature Science technicians. </p>
<p>A monotonous voice tells you what to do and provides limited reassurance but also is quick to point out that damage to life can occur if the correct procedures are not followed. Lovely! The atmosphere is very clinical, sterile and cold. After a brief introduction to the magic of “the portal” you get your shaking hands on ‘the device’ that has turned our game world askew. And now for the next 19 chapters you get to unlearn what you think you know and re learn the laws of portal physics! Woo-hoo!</p>
<p><strong>Graphics</strong></p>
<p>Since this has been spawned from the Half Life world you can expect Source Engine graphics, nice textures, ruthless levels and merciless things that kill you. Because this is “Aperature Science” everything looks slightly different to City 17 or Black Mesa. For example the turrets have been revamped and have an eerie child like voice. Mechanisms like lifts and doors all look slick and clean in this laboratory. Because portals can be created on 80% of the surfaces in the game, there will be times when you see yourself. Although your body has not been rendered in the game, your character has, so you can see a limber female test subject from time to time.</p>
<p><strong>Setting</strong></p>
<p>As I said above the game is set in a test Lab but there are times when you’ll stumble across an unfinished piece of construction that will lead you to a dank area behind the scenes, this to me is brilliant as it reminds you that there is a world outside the shiny walls of Aperature Science. Towards the end there is an amazing piece of storytelling from the guys and gals in Valve which I won’t tell you about now as it is a spoiler. </p>
<p>All I’ll say is, the game’s not over until the fat lady sings. This game although not as ‘open ended’ as the Half Life episodes, it has endless potential, if that makes sense? I like to think that Valve could have kept “making” this game till the end of time and still find uses for Portals, but obviously they had to put a lid on it at some stage so all we get is 19 chapters. I bet there will be a Portal 2 or something to that affect in the next episode of Half Life. </p>
<p><strong>Game Play</strong></p>
<p>In this mod/game Valve have added in a nice section which gives the game some life. Simply called Achievements, it’s a collection of things you can do or unlock in the game, it will give you a goal to aim for if when completing the game you feel like playing some more you can try and succeed in the tasks in this section. </p>
<p>Using portals to jump 300ft for example or using the infinity portals to fall 30,000ft. The list goes on. </p>
<p>There are some bonus maps which are unlocked on game completion and they are 6 maps from the game itself which are much more difficult with certain things removed and more dangerous things added. I really don’t want to tell you too much about the game, just trust me when I say it is well worth it. It’s a very well made addition to the Half Life universe and it has opened another few avenues(or portals!) which Valve can use for producing another mind blowing game down the line. </p>
<p><strong>Conclusion</strong></p>
<p>I love it, I played it through in 2 sittings I think so it is a short game if you love Half Life as much as I do. The good thing is Portal was only released and some diligent level builders had custom maps already made for it! So there is some additional content out there that can keep you going in the Portal building universe. </p>
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