After a recent LAN I decided to buy this at last. I played it as a free trial about a year or two ago when it came out on STEAM. At the time I wasn’t playing many FPSs with variety. I was playing Call of Duty religiously online. Then upgraded to Battlefield 2 for a while. So Red Orchestra was a nice change, I think I was so interested in it because it was Russians v Germans. Some of the levels in CoD had this too.
Without a doubt Red Orchestra gets 10 out of 10 for level of detail. The weaponry is nicely detailed, each class has a different primary weapon to choose from, like all the mainstream FPS nowadays. On the larger maps when tanks and vehicles come to the fore, there are about 8 classes to choose from, giving the player a healthy choice.
They have also removed the option of the cross hair, which can be annoying if you’re used to playing CSS or BF but it adds a touch of realism. You must look down the iron sights for an accurate shot!
The vehicle element in the game is also nicely done. You have an extensive choice when it comes to the larger tank battle maps, which is a great introduction to the game. The maps, although not unlimited in size like Armed Assault, are large all the same and suitably spacious and designed for volleys of tank shells to and fro. There is also an element of teamwork in the game, as no one man/woman can drive a tank on their own. They can but with great difficulty and will not operate effectively. You can have up to three players in a tank : Driver, Gunner and Commander. Many games out now are reproducing this, it’s now the norm and we love it.
I think BF1942 was the first game to have co-operative driving/shooting in vehicles (if I’m wrong please inform me!)
I really like the level design. I was playing a few games the other day and each level was filled with nicely destroyed buildings, obstacles, burnt out tanks etc. Each map has an element of path finding to it. A lot of the buildings are accessible too which I always like myself, lots of high windows make the life of a sniper all that easier!
However, there are some drawbacks. Bare in mind I’ve been playing Day of Defeat:Source like a lunatic lately, so it and Battlefield 2 are my two main datums for this judgement! Gun battles in DoD are ferocious and very intense. The maps are small and closely knit so close quarters fighting is constant. Red Orchestra, in my opinion, misses out on this. It loses out on the fierceness and intensity that the gun battles in DoD have. I think it’s down to the speed at which the players or bots move at, everything seems to be in slow motion. It must be down to programming, the men don’t move fast enough and they look ridiculous at times!
Perhaps DoD seems faster with the small maps but the men move a lot more realistic. I wonder can they mod this in Red Orchestra and bring some pace into the game. I tell you, one level, wide and open with no vehicles, as I was running across the map to find my prey it felt like I would reach my pension before I’d reach the frontline!
Can Tripwire Interactive or the guys in Steam mod this one fatal flaw?