September 30, 2005

Coffin Nail (MMORPG) - Game Concept

Filed under: Game Concepts — Administrator @ 8:43 am

THANKS TO GUTS FOR OUR FIRST GAME CONCEPT (WE ARE A DIM BUNCH REALLY):

Coffin Nail (MMORPG)

The concept for the game I’m about to propose came to me while I was anxiously speeding to a distant mission in SWG. What is the single common problem with every MMORPG out there? The answer that comes to me personally is the repetitive combat
systems. Every MMORPG when stripped down to its core gameplay revolves around random number generators and statistics, there’s no real sense of pure combat or user interaction. It boils down to coming up with a certain combination of trusty
moves in quick succession to win. My concept is to take the elements that make most MMORPG’s great, i.e. Role-playing, Community,
Progressive Story and mesh them with a straight out and out Beat’Em Up combat system.

The Outline

The backdrop for the game will be a modern day New York esk city in which crime and corruption rain supreme. Gangs patrol the streets like soldiers of war and defend their respective territories with brutal force as the cops try desperately to contain them, Blah Blah Blah….

The Combat System

The combat system will mirror that of current 3D Fighters with the player increasing in skill and power of defense/attack through pvp combat, missions and training in dojo’s/gyms throughout the city. All players will begin the game with bog standard brawling moves, i.e. punch, kick, throw but through gaining exp the player can branch into different trees of combat, i.e. Boxing, Kung Fu, Karate, Kick Boxing etc learning new and more power moves as they progress. There will also be the ability to mix styles.

PVP

Player vs Player combat will play a major role in the progressive story of the game and will give the most exp. To way out the possibility of ganking low level players the challenged gang must accept the proposal before the fight can begin. In the case of the gangs being uneven in numbers the larger gang’s Leader will pick the members he wishes to fight prior to combat. Once the Leader’s have decided which member will fight which combat will begin the winner being the side that won the most fights overall.

The Gangs

Gangs within the game will work as player controlled clans/factions/guilds; each gang has its territory and depending on their standing (LVL) can challenge rival gangs expanding their empire. To limit one gang from gaining total control of the city the limit of territories that can be controlled by a single gang at anyone time will be three, but by gaining more territories the gang will gain the ability to recruit double of triple the members and get access to more large scale missions etc.

Territories

There will be four Hoods to the city separated by subway, these being

The Slums (Player Controlled)
Downtown (Player Controlled)
Uptown (Player Controlled)
The Center (NPC Controlled)

As a gang gains more reputation through pvp combat with rival gangs, bank roll and territory popularity (Gained through amount of time players spend in your territory) it can decide to move up through these locations.

Gangs can also unlock new properties such as Pubs (Including Pool/Darts/Cards mini-games for cash), Nightclubs, Dojo’s/Gym’s, Salons, Clothing stores and Underground Fight Clubs (PVP battles for cash) based on rep, bankroll and territory popularity.

Ranking

The Ranking system will be based on a gang’s reputation and bank roll. As gangs move up the ranking table they will be given access to special hair styles, clothes, clubs, pubs etc etc.

Missions

Missions will vary from vandalism in the early stages up to all out assaults on police precincts at high levels. There are lots of possibilities here just use your imagination.

I’m quiet optimistic about this concept and think it might make a good alternative to the generic MMORPG’s out right now. I have alot more idea’s that can be implemented but i’d like some feedback on it first :).

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