September 30, 2005

Coffin Nail (MMORPG) - Game Concept

Filed under: Game Concepts — Administrator @ 8:43 am

THANKS TO GUTS FOR OUR FIRST GAME CONCEPT (WE ARE A DIM BUNCH REALLY):

Coffin Nail (MMORPG)

The concept for the game I’m about to propose came to me while I was anxiously speeding to a distant mission in SWG. What is the single common problem with every MMORPG out there? The answer that comes to me personally is the repetitive combat
systems. Every MMORPG when stripped down to its core gameplay revolves around random number generators and statistics, there’s no real sense of pure combat or user interaction. It boils down to coming up with a certain combination of trusty
moves in quick succession to win. My concept is to take the elements that make most MMORPG’s great, i.e. Role-playing, Community,
Progressive Story and mesh them with a straight out and out Beat’Em Up combat system.

The Outline

The backdrop for the game will be a modern day New York esk city in which crime and corruption rain supreme. Gangs patrol the streets like soldiers of war and defend their respective territories with brutal force as the cops try desperately to contain them, Blah Blah Blah….

The Combat System

The combat system will mirror that of current 3D Fighters with the player increasing in skill and power of defense/attack through pvp combat, missions and training in dojo’s/gyms throughout the city. All players will begin the game with bog standard brawling moves, i.e. punch, kick, throw but through gaining exp the player can branch into different trees of combat, i.e. Boxing, Kung Fu, Karate, Kick Boxing etc learning new and more power moves as they progress. There will also be the ability to mix styles.

PVP

Player vs Player combat will play a major role in the progressive story of the game and will give the most exp. To way out the possibility of ganking low level players the challenged gang must accept the proposal before the fight can begin. In the case of the gangs being uneven in numbers the larger gang’s Leader will pick the members he wishes to fight prior to combat. Once the Leader’s have decided which member will fight which combat will begin the winner being the side that won the most fights overall.

The Gangs

Gangs within the game will work as player controlled clans/factions/guilds; each gang has its territory and depending on their standing (LVL) can challenge rival gangs expanding their empire. To limit one gang from gaining total control of the city the limit of territories that can be controlled by a single gang at anyone time will be three, but by gaining more territories the gang will gain the ability to recruit double of triple the members and get access to more large scale missions etc.

Territories

There will be four Hoods to the city separated by subway, these being

The Slums (Player Controlled)
Downtown (Player Controlled)
Uptown (Player Controlled)
The Center (NPC Controlled)

As a gang gains more reputation through pvp combat with rival gangs, bank roll and territory popularity (Gained through amount of time players spend in your territory) it can decide to move up through these locations.

Gangs can also unlock new properties such as Pubs (Including Pool/Darts/Cards mini-games for cash), Nightclubs, Dojo’s/Gym’s, Salons, Clothing stores and Underground Fight Clubs (PVP battles for cash) based on rep, bankroll and territory popularity.

Ranking

The Ranking system will be based on a gang’s reputation and bank roll. As gangs move up the ranking table they will be given access to special hair styles, clothes, clubs, pubs etc etc.

Missions

Missions will vary from vandalism in the early stages up to all out assaults on police precincts at high levels. There are lots of possibilities here just use your imagination.

I’m quiet optimistic about this concept and think it might make a good alternative to the generic MMORPG’s out right now. I have alot more idea’s that can be implemented but i’d like some feedback on it first :).

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September 26, 2005

Ask Sid Meier

Filed under: News and Reviews — Philip @ 10:38 pm

Have you ever thought if i could just ask Sid Meier creator of such legends as Civilization and Pirates i would ask him [insert question here]. Well now you have an opportunity, slashdot are taking questions from readers and passing them on the the man himself, maybe we could ask him what he thinks of our site? Anyway click here to find out more….

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September 25, 2005

Fahrenheit

Filed under: 3rd Person Adventure, General — Martin @ 6:47 pm

My first ten minutes with Fahrenheit…

…soon turned to a few hours. I am hooked! This game is like no other. It’s creator states on the inside cover of the game manual, this game is set apart from the usual “…running down corridors blowing aliens up and shooting crates for ammo…”.

This gem makes you think. It’s thrilling, spine-chilling, mysterious and it will give you a few scares. The suspense factor is immense. At a glance it’s just like a movie, and you are the main character…or rather you are the 4 main characters. Yes you play 4 different people. Each with their own agenda, strengths and weaknesses.

The camera angles, and the snowy static effect makes it just like a movie. And you are allowed to make EVERY single decision.

You play the killer, and the Detective trying to find him. Essentially, you’re chasing yourself. I quickly found myself trying NOT to get caught by myself!! It sounds crazy but trust me, it’s very well done.

The facts:

If you want to look at it in plain black and white…it’s a point and click adventure. But with a truckload of difference. This is a movie. And you’re in it 100%. There are no scripts that bind you to some outcome that was going to happen anyway (Like 90% of the games out there!). Your decisions will open AND close doors for you. It will amaze and frighten you. The level of interaction is just brilliant.

From pouring yourself a cup of coffee, just to keep your character awake, OR to resucitating a drowned child, your key and mouse movements really do count!! The time frame you have to complete some of the more dangerous actions make it all the more thrilling.

As a Coroner explained some details to my detective I had to complete a tricky puzzle using designated key strokes to fit the pieces together. If I failed one or two of the puzzles I would be restricted with my investigation later down the line. It’s that indept. This game will punish you if you do not think first before you act.

When the Cop comes to your apartment door, you have just a handful of minutes to hide some evidence, if you faulter….it’s game over. It’s eerie and thrilling.

I do not want to give too much away, I am about 2 gaming hours into it and I am amazed from what I have seen so far. If you appreciate puzzles and high suspense then get this game! Now!

So far, absolutely no complaints, it’s brilliant!!!

10 / 10 for Fahrenheit

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September 24, 2005

Droggamers again

Filed under: General — phonchoman @ 3:33 pm

Since we have had a bit of a slow start with gaming in Drogheda (and a site which is being bold and dies the odd time) we have decided that it might be better to walk before we can run.
So we are going to run a few lans on friday nights (7pm till 1am) ,just so we can get people talking to each other and then go shoot each other to pieces.
Anyhow this coming friday (last day in Sept) we are running a lan in the club.
Ill post up anything extra you need , but basically you need a computer , and sense of humour , a long lan cable and a quad power supply.
So we should see some of you soon. Games mainly : Joint Ops , COD ,UT2k4,DOW thats the main ones so get back to us if your interesting in this one or ones in future
Cheers

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September 13, 2005

New Dawn of War Patch

Filed under: General — Martin @ 9:16 pm

A new patch is out. It addresses alot of interesting changes, that will surely introduce some much needed balance in parts of the game.

If you choose to download it (as opposed to a cover disk)…put the kettle on because it’s a whopping 197mb!!!

Read up on the new changes here….

Source : Click here to view

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